But none of that detracted from the game’s ability to grip its players. It suffered, as many games that tried to push a system to its limits, with framerate issues and other technical limitations. SOTC was an ambitious game, that’s why it holds such a special place in its players’ hearts. But it’s not, it’s a Sony-exclusive title, which means in the era of the PlayStation 4 there’s no backwards compatibility at all, so the only way you can play it on the current system is with a full-price remastered version. So why on Earth is the PlayStation 4 getting a remastered version in 2018? Could there be anything less exciting to announce at E3? If this was an Xbox game, it would already be on the backwards compatibility store with tonnes of people pleased to have it in their collections for a tiny price. A constant frame rate, beautiful world free of jagged edges, the same gameplay seemingly improved in most ways – what’s not to like? When the game was released for the PlayStation 3 in 2011, I was overjoyed at the prospect of playing it on a modern system. My old PlayStation 2 is one of my most treasured possessions, and my original 2005 copy of Shadow of the Colossus (SOTC) even more so.
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